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2018-06-14


Intelligence / Special 3

C48-BM
Battle
MP +0

Battle Cards cannot be attached to target Character until the end of your next turn.

Intelligence 3 Special 3 


Previewed by: MetaX TCG Reddit

Strength / Special 3

C49-BM
Battle
MP +0

Until the end of your next turn, Damage cannot be removed from Characters. If you control a damaged Character, draw a card.

Strength 3 Special 3 


Previewed by: MetaX TCG Reddit

Special 4

C51-BM
Battle
MP +0
ATTACK

If you have fewer Characters in play than your opponent, play a Character from your discard pile at the end of the turn.

Special 4 


Previewed by: MetaX TCG Community

Red Hood

Freelance Mercenary

U71-BM
Character
Hero
MP +3
CONSTANT

Your characters with a rank of 7 cannot be targeted.

Strength 2 Intelligence 5 Special 3 


Previewed by: Retro DBZ CCG

2018-06-13


Tension

P10-AT
Event
MP -2

Target Character cannot attack next turn. Draw a card.

Catwoman

Thief

U72-BM
Character
Villain
MP +2
CONSTANT

Whenever this card pushes to attack, place up to 2 non-Event cards from a discard pile on the bottom of their owner's deck.

Strength 2 Special 6 


Previewed by: Retro DBZ CCG

Strength 5

R133-BM
Battle
MP -1
DEFEND

At the end of the turn, KO target Character without a Strength Stat.

Strength 5 


Previewed by: MetaX Deck Builder

Nightwing

Adopted Son

XR143-BM
Character
Hero
MP +3
CONSTANT

At the start of your turn, reveal the top card of your deck and return it to the top or bottom of your deck.

Strength 4 Intelligence 5 Special 6 


Previewed by: Panini Games Blog

The Joker

Unpredictable

UR146-BM
Character
Villain
MP +3
CONSTANT

Your other Characters may attack the turn they enter play.

Intelligence 7 Special 4 


Previewed by: Panini Games Blog

Strength 2

U89-BM
Battle
MP +2

Until the end of your next turn, non-Basic Battle Cards cost an additional +1 MP to play.

Strength 2 


Previewed by: MetaX TCG Community

Black Canary

Dinah Drake

R110-BM
Character
Hero
MP +4
CONSTANT

If you opponent does not control a damaged Character at the end of their turn, draw a card.

Special 5 


Previewed by: MetaX Deck Builder

Harley Quinn

Heartbreaker

R111-BM
Character
Hero
MP +3
PLAY

Until the end of your next turn, attacking does not cause your Characters with Strength to push.

Strength 5 


Previewed by: Panini Games Blog

Superman

Big Blue Boy Scout

R112-BM
Character
Hero
MP +0
CONSTANT

Whenever damage is removed from a "Superman" you control, draw up to 2 cards.

Strength 7 Intelligence 4 Special 7 


Previewed by: Panini Games Blog

Infighting

C29-BM
Event
MP +0

KO target Villain Character. Its controller draws 2 cards.


Previewed by: Panini Games Blog

Batman

Bruce Wayne

C14-BM
Character
Hero
MP +3
CONSTANT

Whenever an opponent's effect discards 1 or more cards from either player's hand or deck, you may gain 3 MP or draw a card.

Strength 4 Intelligence 7 Special 5 


Previewed by: Panini Games Blog

Bat-Mite

Interdimensional Imp

C17-BM
Character
Villain
MP +2
CONSTANT

Your Villain Characters cannot be targeted by PLAY effects.

Strength 7 Special 3 


Previewed by: Panini Games Blog

Hush

Dr. Thomas Elliot

C19-BM
Character
Villain
MP +2
PUSH

Reveal your opponent's VP Pile. You may place this card facedown into your opponent's VP Pile to choose a revealed card and place it in your hand.

Strength 5 Intelligence 7 


Previewed by: Panini Games Blog

2018-06-12


Heroic Charge

R120-BM
Event
MP -4

Draw a card for each Hero Character you control. At the end of your turn, prep all Hero Characters you control.


Previewed by: TAK Games

Special 3

R129-BM
Battle
MP +2
DEFEND

If this card is used by a Character with a maximum rank of 4 or less, draw 2 cards.

Special 3 


Previewed by: Random Number Gaming

Special 6

R134-BM
Battle
MP -3
DEFEND

If you control exactly one Character, you may discard target Battle Card in the Battle Zone and KO its user.

Special 6 


Previewed by: Retro DBZ CCG