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Battle Cards cannot be attached to target Character until the end of your next turn.
Until the end of your next turn, Damage cannot be removed from Characters. If you control a damaged Character, draw a card.
If you have fewer Characters in play than your opponent, play a Character from your discard pile at the end of the turn.
Your characters with a rank of 7 cannot be targeted.
Whenever this card pushes to attack, place up to 2 non-Event cards from a discard pile on the bottom of their owner's deck.
At the end of the turn, KO target Character without a Strength Stat.
At the start of your turn, reveal the top card of your deck and return it to the top or bottom of your deck.
Your other Characters may attack the turn they enter play.
Until the end of your next turn, non-Basic Battle Cards cost an additional +1 MP to play.
If you opponent does not control a damaged Character at the end of their turn, draw a card.
Until the end of your next turn, attacking does not cause your Characters with Strength to push.
Whenever damage is removed from a "Superman" you control, draw up to 2 cards.
KO target Villain Character. Its controller draws 2 cards.
Whenever an opponent's effect discards 1 or more cards from either player's hand or deck, you may gain 3 MP or draw a card.
Your Villain Characters cannot be targeted by effects.
Reveal your opponent's VP Pile. You may place this card facedown into your opponent's VP Pile to choose a revealed card and place it in your hand.
Draw a card for each Hero Character you control. At the end of your turn, prep all Hero Characters you control.
If this card is used by a Character with a maximum rank of 4 or less, draw 2 cards.
If you control exactly one Character, you may discard target Battle Card in the Battle Zone and KO its user.
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